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There are few universal truths in this world. One of them is you can’t have Street Fighter without Ryu (Or Ken. We love you, boo). This dedicated martial artist sets the tone for the series, often inspiring the fellow Street Fighters he crosses paths with.


Related: Street Fighter 6: Complete Battle Hub Guide

So, if you’re new to Street Fighter or entering “the heart of battle” once again, Ryu makes an excellent entry character into Street Fighter 6’s mechanics. His diverse, intuitive move set puts the game’s fundamentals front and center.


Move List

Ryu uses the Power of Nothingness to conduct a Shin Hashogeki in Street Fighter 6.

Key

Special Moves

Ryu slams Ken with an OD Shoryuken during a battle at Genbu Temple in Street Fighter 6.

Move Name

Classic Input

Modern Input

Gauge Cost [OD Moves Only]

Hadoken [OD]


(Effect changes when in Denjin Charge state)

⬇️↘️➡️ + P

N + S

2 Drive Gauge Bars

Shoryuken [OD]

➡️⬇️↘️ + P

➡️ + S

2 Drive Gauge Bars

Tatsumaki Senpu-kyaku [OD]

⬇️↙️⬅️ + K

⬅️ + S

2 Drive Gauge Bars

Aerial Tatsumaki Senpu-kyaku [OD]


(During a forward jump)

⬇️↙️⬅️ + K

S

2 Drive Gauge Bars

High Blade Kick [OD]

⬇️↘️➡️ + K

⬇️ + S

2 Drive Gauge Bars

Hashogeki [OD]


(Effect changes when in Denjin Charge state)

⬇️↙️⬅️ + P

⬇️↙️⬅️ + At


(OD Hashogeki does not use the Auto button. Instead the command is ⬇️↙️⬅️ + 2At)

2 Drive Gauge Bars

Denjin Charge

⬇️⬇️ + P

⬇️⬇️ + At

Super Arts

Ryu unleashes his Shinku Hadoken against Ken during a battle at Genbu Temple in Street Fighter 6.

Move Name

Classic Input

Modern Input

Gauge Cost

Shinku Hadoken


(Effect changes when in Denjin Charge state)

⬇️↘️➡️⬇️↘️➡️ + P

N or ➡️ + S + H

1 Super Art Gauge

Shin Hashogeki


(Hold the button to change effect) (Effect changes when in Denjin Charge state)

⬇️↙️⬅️⬇️↙️⬅️ + P

⬅️ + S + H

2 Super Art Gauges

Shin Shoryuken


(more powerful when vitality is at 25% or below)

⬇️↘️➡️⬇️↘️➡️ + K

⬇️ + S + H

3 Super Art Gauges

Unique Attacks

Ryu gobsmacks Ken with a Short Uppercut during a battle at Genbu Temple in Street Fighter 6.

Move Name

Classic Input

Modern Input

Collarbone Breaker

➡️ + MP

➡️ + M

Solar Plexus Strike

➡️ + HP

H + Auto

Short Uppercut [c]

⬅️ + HP

N/A

Axe Kick [c]

⬅️ + HK

⬅️ + H

Whirlwind Kick

➡️ + HK

➡️ + H

High Double Strike

HP > HK

H > H

Fuwa Triple Strike

MP > LK > HK

M > M > M

Low Spinning Sweep

No Classic Input

↘️ + H

Throws

Ryu flings Ken with a Shoulder Throw during a battle at Genbu Temple in Street Fighter 6.

Throw Name

Classic Input

Modern Input

Shoulder Throw (when near opponent)

N or ➡️ + LP + LK

N or ➡️ + L + M

Somersault Throw (when near opponent)

⬅️ + LP + LK

⬅️ + L + M

Special Move Breakdown

Ryu shocks Ken with a Denjin charged Hashogeki during a battle at Genbu Temple in Street Fighter 6.

Hadoken

Ryu pushes Ken back with a Hadoken during a battle at Genbu Temple in Street Fighter 6.

Classic: ⬇️↘️➡️ + P

Modern: N + S

Hadoken is one of Ryu’s signature attacks, present since the original Street Fighter arcade game in 1987. This projectile attack sends a ki blast toward the opponent.

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The range and speed of this projectile change based on attack strength. So, switching between Light, Medium, and Heavy Hadokens is an effective way to confuse opponents.

OD Hadoken is fast, powerful, and hits multiple times, making it a helpful tool to reclaim control in a match.

Shoryuken

Ryu soars into the air after hitting Ken with a Shoryuken during a battle at Genbu Temple in Street Fighter 6.

Classic: ➡️⬇️↘️ + P

Modern: ➡️ + S

Ryu’s second most famous attack is Shoryuken. This rising uppercut is invincible to jumping attacks, making it Ryu’s go-to anti-air move.

Shoryuken is effective when timed well but leaves you vulnerable when whiffed. You should practice with Medium Shoryuken first to understand its reach. Then, you can play around with the Light and Heavy versions.

OD Shoryuken can also withstand grounded attacks, so it’s perfect for deflecting opponent pressure.

Tatsumaki Senp-kyaku

Ryu kicks back Ken with a Tatsumaki Senp-kyaku during a battle at Genbu Temple in Street Fighter 6.

Classic: ⬇️↙️⬅️ + K

Modern: ⬅️ + S

Tatsumaki Senp-kyaku is a sight to behold. This tornado of spinning roundhouse kicks is excellent for knocking opponents away.

Light and Medium Tatsumaki Senp-kyaku are useful for deflecting opponents. Heavy Tatsumaki Senp-kyaku lets you switch places with your opponent, perfect for staging a cross-up or escaping the corner!

The most potent version of Tatsumaki Senp-kyaku is its Overdrive version, which hits the opponent multiple times and sends them flying! So when you’re ready to corner your opponent and rain down some pressure, you should try this out.

Aerial Tatsumaki Senp-kyaku

Ryu jumps into Ken with an Aerial Tatsumaki Senp-kyaku during a battle at Genbu Temple in Street Fighter 6.

Classic: ⬇️↙️⬅️ + K

Modern: S

Jump-ins are a necessary yet risky tool in fighting games. You can cover distance fast, avoid projectiles, and land an effective overhead attack via a jump-in. But if you’re opponent reads your jump trajectory, they’ll punish you swiftly.

Luckily, the Aerial Tatsumaki Senp-kyaku can make your jump-ins less predictable by altering your jump’s trajectory and surprising opponents.

A well-timed Aerial Tatsumaki Senp-kyaku can strike your opponent’s rear, initiating a confusing cross-up attack!

OD Aerial Tatsumaki Senp-kyaku will whack your foe silly with multiple powerful hits. You can have a lot of fun mixing this spicy move into your combo recipes!

High Blade Kick

Ryu knocks back ken with an OD High Blade Kick during a battle at Genbu Temple in Street Fighter 6.

Classic: ⬇️↘️➡️ + K

Modern: ⬇️ + S

Ryu was always a well-rounded fighter. But one could argue he lacked practical ground approaches in the past. High Blade Kick, one of Ryu’s newest attacks, remedies this issue.

High Blade Kick is a fast thrust kick that barrels into the opponent, making it a strong offensive option. As High Blade Kick’s attack strength increases, so does its distance and recovery speed.

There is one drawback to High Blade Kick: its start-up. Light and Medium High Blade Kick activate quickly. But Heavy High Blade Kick has a long and readable start-up. So, save the Heavy version for when your opponent is too far away to punish you.

OD High Blade Kick adds a powerful knockback effect that facilitates wall bounces and juggles. Try landing a Shoryuken after an OD High Blade Kick to see this effect in action.

Hashogeki

Ryu deflects Ken with a Hashogeki during a battle at Genbu Temple in Street Fighter 6.

Classic: ⬇️↙️⬅️ + P

Modern: ⬇️↙️⬅️ + At

Hashogeki is less flashy than Ryu’s other high-flying, fireball-shooting moves. But that’s also why it’s so practical. Hashogeki’s quick start-up makes it a go-to attack out of blocks and combos. Plus, when it counters an opponent, Hashogeki sends them flying!

OD Hashogeki is even more practical since it is safe on block. It’s a valuable option when you need an opportunity to turn the tide of battle.

Denjin Charge

Ryu engulfs himself with Denjin Charge during a battle at Genbu Temple in Street Fighter 6.

Classic: ⬇️⬇️ + P

Modern: ⬇️⬇️ + At

Denjin Charge jolts Ryu’s fists with the Power of Nothingness, adding a shock effect to his Hadoken and Hashogeki. This effect makes his Hadoken more powerful and gives his Hashogeki more range and safety.

Be careful when you use Denjin Charge. While this move grants several benefits, it also leaves you wide open when performed. Save Denjin Charges for opportunities that present you more time, like after a knockdown or Guard Crush.

Related: Street Fighter 6: Extreme Battle Guide

Ryu’s Bread And Butter Combos

Ryu knocks down Ken with a low kick during a battle at Genbu Temple in Street Fighter 6.

Combo 1

Ryu’s Crouching Medium Kick is a solid foundation for any combo. So, our first combo displays this technique at its most basic level.

  • Crouching Medium Kick
  • Hadoken

Classic Input: ⬇️ + MK > ⬇️↘️➡️ + P

Modern Input: ⬇️ + M > N + S

You can start the ⬇️↘️➡️ motion from your Crouching Medium Kick’s position, making cancel into Hadoken more fluid.

This combo is easy to read but works excellent for understanding Ryu’s fundamentals. You can make this combo less predictable by replacing Hadoken with OD Hadoken or a Drive Impact.

Combo 2

One of Ryu’s best Unique attacks is Solar Plexus Strike, a forward Heavy Punch that can initiate killer combos! Our following combo opens the opponent up with Solar Plexus Strike, then leads into a straightforward cancel sequence.

  • Solar Plexus Strike
  • Crouching Medium Punch
  • OD Hashogeki
  • Shin Hashogeki

Classic Input: ➡️ + HP > ⬇️ + M > ⬇️↙️⬅️ + PP > ⬇️↙️⬅️ + P

Modern Input: ➡️ + H + Auto > ⬇️ + M + Auto > ⬇️↙️⬅️ + 2At > ⬅️ + S + H

Hey, Modern Players! Try pressing Auto simultaneously with other Attack buttons. You may find new attacks like we did with this combo string.

Combo 3

Whirlwind Kick is a fantastic tool for avoiding opponent sweeps. Furthermore, it can combo into heftier attacks. Here’s an easy-to-learn sequence that delivers significant damage.

  • Whirlwind Kick
  • OD Tatsumaki Senp-kyaku
  • Shin Shoryuken

Classic Input: ➡️ + HK > ⬇️↙️⬅️ + KK > ⬇️↘️➡️⬇️↘️➡️ + K

Modern Input: ➡️ + H > ⬅️ + S + Auto >⬇️ + S + H

Quickly cancel out of Whirlwind Kick into OD Tatsumaki Senp-kyaku. Then, time your Shin Shoryuken to hit your opponent before they reach the ground.

Ryu’s General Strategy

Ryu assaults Ken's jaw with a powerful Shin Shoryuken during a battle at Genbu Temple in Street Fighter 6.

Ryu’s balanced move set gives him plenty of offensive and defensive options. But, ultimately, understanding Street Fighter’s fundamentals will get you the most out of this move set and hand you a victory.

Let’s focus on Ryu’s defensive skills first. If you can read your opponent’s intentions and react accordingly, there are several ways to keep players off your back. Hadoken keeps opponents in check horizontally. Shoryuken punishes jump-ins.

So, you could pull a bait and switch by keeping your foe at a distance with Hadokens and countering them with a Shoryuken once they try to jump in.

In addition, Ryu’s defensive skills include corner escaping maneuvers like the Heavy Tatsumaki Senp-kyaku.

Regarding offense, there are several ways to corner your opponents and nail them with combos. Overdrive attacks like OD Tatsumaki Senp-kyaku and OD High Blade Kick are effective knockback attacks.

Ryu’s combo potential is very accessible. You can cancel into most Special Moves and Super Arts out of Crouching Medium Kick or Punch. So, once you have your foe cornered, you’ll have options that take little effort to recall in the heat of the moment.

Ryu’s significant setback becomes apparent against characters like Zangief or Marisa. His moves don’t have the same damage factor as Power-oriented characters. And while you can increase damage potential with Denjin Charge, it’s a significant risk.

This weakness doesn’t make Ryu less capable. It just means that your fundamentals must become more astute when facing off against heavy hitters. Fortunately, SF6’s Power characters often have slower start-ups, making them easier to read.

Next: Street Fighter 6: Beginner’s Guide To Luke

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